This python script was created to starting Houdini easily with the right workgroups/renderers etc. Done with PyQt4. It has a WOL functionality for my NAS and a preset/job system. I also modified my Thinkbox Deadline submission scripts to handle variable environments on my “Renderfarm”….2 Clients. (See the deadline scripts enhancements down below). To pass the
ns_Version 0.15 – Update – 23.11. 2017 Fixes/Additions to Version 0.14: – added more features to the UVLayout Export Settings – change layout/structure of the ns_Version settings to a more strict and simpler Task/Shot based system – add Preset-Dropdown and automatic standart HOU project creation to ns_Foldermaker. Download will be provided the next days!
A little Python/PyQT script that gather & copy Texture(s) from your Softimage/XSI scene to specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader (Sources on Camerashaders, Volumeshaders, Environmentshader & Rotoscopes will follow) -supports Texture Sequences with any kind of Padding -supports UDIM Sequences in .1001.
ns_Version is a python script that allows you to versioning your scene related data. That includes the XSI scene itself, renderpictures, captures & ICE caches. You can organize it with a bunch of subfolder possibilities which placed it in the common XSI scenefolder structure. There are also some handy tools/scripts included. ns_Version v0.52 :
After my last freelance job, with a lot of objects and materials, i decided to develope a Python/PyQT plugin to organize PuzzleMatte IDs in Softimage with Redshift. This can organize ObjectIDs (on meshes, pointclouds, groups), MaterialIDs and AOVs as well. This script works with Redshift v1.3.15 and above. This is not production approved. If you
Some litte tool i made to test some programming techniques.(PyQT, QT-Threads, MySQL, XML, Sockets, Config). You can search in databases for specific files and store the results in a MySQL Database/XML file. Basic stuff but nice exercises to transfer techniques from Java to Python, especially the model/view concept. Win: MacOS:
Rendering from nuke-UI is ridiculous slow? Here a tiny script to trigger more threads. Select a specific “Write”-node and fire the script. The scripts starts commandline render-instances with splitted frameranges. Windows Only! ns_cmdRenderer.py
For easy plugin/script handling in nuke, here my little workgroup-“system”. include Gizmos: -ns_Crop_to_BBox -ns_LMVector_Blur -ns_RGBA_Glow -ns_Simple_ChromaticAboration -ns_Simple_Framestamp -ns_Simple_Vignette -ns_UV_Projection include Python-Scripts: -ns_Reload_All_Loader -ns_Search_Replace_All_Loader Installation: 1.) put the init.py in your .nuke directory (C:/UsersAccount/.nuke/) 2.) opene the init.py and change the specific path to your nuke-workgroup Place new gizmos, python-scripts etc. in the right folder and