Fusion, ICE, Redshift, Softimage

Flower…thing


A tiny spare-time project with some strand and particle parts created mostly with ICE in Softimage. I rendered with Redshift and did some comp-work(glow!) in Fusion.

Alien-Ivy setup:

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In sum: take the normals from the obstacle with some crossproducts and random values for the direction vector. In frequence, i add points to the position of the parent points to generate the brunches.

Alien-Flower setup:

Really simple stuff: Curved animated brunches. Strand dynamic framework (verlet) uses for the tentacles. Balls done with rigid bodys, covered with a dynamic mesh generated with the polygonizer. Cached all out and shifted into the renderscene(s).