- added support for MacOS (tested with Intel, Catalina, Py3.7 only)
- added support of H19 Karma XPU with MaterialX import of Aixterior and Megascans assets
- added support of Domelights, Arealights in LOPS-Context (HDRI, HDRI_LIGHT)
- added support of Shader Presets with Karma (add MaterialX shader networks as Subnet!)
- added ns_karma_pdg_shader_thumb.hda, ns_utils_obstacle.hda, ns_pbr_material.hda, ns_atlas.hda
- added support of textures with Karma; import as MaterialX loader
- added drag & dropping HDA-, Proxy-, Aixterior- and Megascans assets to the SceneViewer
- added drag & dropping for shader to the SceneViewer objects (OBJ-Context)
- added a option “Dont prompt for new HDA Definition” at the “Preferences” -tab for HDA/Aixterior/Megascans placing in the NetworkView or SceneViewer (it will always use the existing HDA definitions)
- added a option “Mouse Wheel Tick Rate” at the “Preferences” -tab for SceneViewer PythonState (asset placement and rotation)
- added ambientCG Online API integration for HDRI & PBR texture sets assets (Free asset library – Creative Commons CC0 1.0 – Support, https://www.patreon.com/ambientCG)
- added PolyHaven Online API integration for HDRI, PBR texture sets & models (Free asset library – Creative Commons CC0 1.0 – Support, https://www.patreon.com/polyhaven)
- added a Download Queue for Online API assets (HDRI, PBR texture sets, Atlas sets, models)
- added options for ambientCG HDRI & PBR texture set assets at the “Preferences” -tab
- added options “Set Sprite Shader for Redshift Materials in case a Opacity/Alpha Map exist” for Aixterior/Megascans assets at the “Preferences” -tab
- added options “Rescan input files for existing HDAs” for HDA`s at the “Preferences” -tab
- added “Model” -tab, context for Online API models
- changed some minor gui elements
- changed that the “hdri_lights” folder will now auto. parsed and created with the main library
- changed Aixterior/Megascans assets: if a opacity/alpha map exist the ogl_use_opacity/alpha will always set to TRUE
- fixed several wrong linked texture map switches in the auto. Mantra shader for Megascans assets
- fixed a wrong linked opacity parm in the ns_rs_auto_material.hda, ns_rs_auto_material_aces.hda
- fixed a wrong shader path evaluation
- fixed color chooser for additional libraries (aborting/exiting Dialog)
- fixed texture thumb/viewer respect alpha channels
- fixed not centering object in viewport for thumbnail generation (HDA/Proxy)
- fixed Aixterior/Megascans auto. Arnold Shader
- fixed replacing thumbnails for HDA/Proxy assets
- fixed wrong custom metadata list handling
- fixed versioning for HDA/Aixterior/Megascan assets
- fixed several minor & major bugs