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Included HDA Nodes

GEO/SOP Nodes

  • ns_physic_painter.hda: scatter node with a Python State integration to place Sets/Items in the Viewport and run a Rigid Bullet Simulation. Includes a “Follow Mode” to pack Sets/Items.
  • ns_scatter_instances.hda: main scatter node with a Python State integration to place Sets/Items in the Viewport. Handles Variations and have a intigrated Wire Solver as Output for Grass/Plants (Beta).
  • ns_aixterior_asset.hda: template .hda for Aixterior Assets
  • ns_megascans_asset.hda: template .hda for Megascas Assets
  • ns_prev_displacement.hda: preview Displacement Maps
  • ns_asset_wire_solver_prepare.hda: pre-pass Node to create automatic Wires for the Wire Solver in the ns_scatter instances.hda
auto. MAT Nodes
  • ns_ar_auto_material.hda: template .hda Arnold Material
  • ns_pxr_auto_material.hda: template .hda Renderman Material
  • ns_mantra_auto_material.hda: template .hda Mantra Material (Principle Shader)
  • ns_rs_auto_material.hda: template .hda Redshift Material
  • ns_rs_auto_material_aces.hda: for the new ACES Redshift Workflow
  • ns_hdri_thumb.hda: creates HDRI thumbnails (COPS) in the LINUX Release (deprecated with 1.07)
  • ns_rs_studio_light.hda, ns_ar_studio_light.hda, ns_mantra_studio_light.hda & ns_pxr_studio_light.hda: Render-ready Area-light setup based on a HDR Texture