Asset Handler
» What can you do with this Houdini tool ? «

Generate Houdini Assets (HDA) with thumbnails & copy external files. Define metadata for searching etc. Create versions from your assets and build variations.

Place assets directly in the SceneViewer or NetworkView. Context sensitive. Use PythonViewer states for placeing or replaceing.

Use local HDRI & HDRI Lights or load some from a free online API library. The API Queue let you directly add resources from ambientcg.com or polyhaven.com. Use it instantly for different Renderer.

Auto parsing Aixterior & Megascans assets. Use it with render-ready materials for different Renderer. Adding API models from polyhaven.com with the API Queue. All with render-ready PBR-Materials for all supported Renderer.

Scatter Asset-Sets with custom HDAs. Build piles from sets with the PhysicPainter or stack them manually. Move and rotate them in the SceneViewer, switch through the instances and place them with plenty of options.

Adding textures and texture sets as PBR material/shader to the SceneViewer/NetworkView. Texture sets API support (Polyhaven/ambientCG). Build shader presets with rendered thumbnails and organize them between folders.

Generate and place USD files from all kind of contexts to Solaris. Building fast USD files from Megascans, Aixterior, Polyhaven Models assets.
Main Features:
- Drag & Drop HDA/Assets from Asset Handler to the NetworkView & SceneView
- Drag & Drop USD files to Solaris
- Drag & Drop Kitbashes/Meshes to SOP context (with thumbnail creation from .obj, .abc, .fbx, .bgeo, .usd files)
- Auto HDA & USD creation with thumbnails from any OBJ-Node/LOP
- Store networks/setups as PythonCode (NoneHDA)
- Auto HDA creation and placement for Aixterior and Megascans files; auto. shader/material: Mantra, Redshift, Arnold & Renderman, Karma (MaterialX)
- Custom metadata, searching in libraries & versioning HDAs
- Auto proxy/archive deploying from any OBJ-Node (Redshift only)
- HDRI/texture/texture-sets import and Quickviewer
- Texture handling, adding easy texture loader in MAT context: Mantra, Redshift, Arnold, Renderman, Karma (MaterialX)
- Shader presets & handling with thumbnail creation, dropping shader in MAT context: Mantra, Redshift, Arnold, Renderman, Karma (MaterialX)
- PBR texture-sets maps can added with one-click from Megascans/Aixterior/Polyhaven/ambientCG or own texture folder
- USD Support for Aixterior/Megascans/Polyhaven Models & ambientCG Textures
- Interactive scattering system via PythonStates and custom HDAs (incl. Rigid Body – pyhsical based)
- Scattering/Distribution HDA`s, with simple Wire-Solver implemention for dynamic grass and plants
- Asset API support for ambientcg.com and polyhaven.com; auto. PBR shader/material: Mantra, Redshift, Arnold & Renderman, Karma (MaterialX)
- API Queue
- CodeHandler for storeing and accessing code snippets (VEX, Python)
- SubstanceBridge to export Meshes to Substance Painter and -Designer and import baked Maps back to Houdini (Windows Only)
- Updates & Fixes (user feature requests will be implemented)
- Discord: https://discord.gg/jHz5v2kPWS
Requirements & Support:
- Houdini FX, Core, Indie or Apprentice
- H19.0.x (Py3.7 & Py3.9; Windows, Linux, MacOS-Intel)
- Mantra, Redshift 3.x, Arnold 5.x, Renderman 24.x & Karma (MaterialX)
- Note: Linux (tested with Mint 19.x/20.x/21.x Cinnamon and Mint MATE)
- Note: MacOS (testet with Intel/Monterey)
Python & HDA files are uncompiled & unlocked. Ready for own modifications.
Get it from Gumroad
Current Version 1.20.2