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  5. Version 1.23.2 (soon)

Version 1.23.2 (soon)

  • [fixed] wrong linked Albedo file input in Redshift auto. PBR material
  • [fixed] several of MINOR/MAJOR issues
  • [fixed] Network background picture EventCall function
  • [fixed] main library per USER -> $JOB initialization
  • [fixed] APE and related crashes while parsing
  • [fixed] write certain setting changes to Preferences.json
  • [changed] Obstacle picker prompt for Object Placer
  • [changed] several UI components/elements
  • [changed] for Texture/Picture .exr/.tga handling, switch from OpenCV to OpenImageIO (thumbnails, viewer)
  • [added] HDRI apply to Octane 2026 RenderTargets & new OctaneRenderSetup
  • [added] hide Tabs/Contexts you don’t need & switch between vertical/horizontal tabs under “Preferences” -> “Tabs”
  • [added] shuffle color button for Additional Libraries items (settled colors)
  • [added] additional Library FAB asset (Megascans) parsing (for .fbx/.usdz Assets loaded via Epic Store App incl. 3d-models and texture-sets). Docs:
  • [added] Right-Click on material vops > “Add PBR OGL-Tags” at MAT/VOP context
  • [added] Multi-Tab views to all contexts, more UI space for all tables
  • [added] “Fit” button to the Picture/Texture Viewer for scaling the picture/texture to the canvas
  • [added] Right-Click on asset item > “Delete/Reset Metadata” for all contexts
  • [added] support for H22 and Python 3.13 (it loads, but there are issues with responsiveness of some Qt-components which i cant fix to date and could be something in Houdini 22’s Qt/rendering stack)