- [fixed] wrong linked Albedo file input in Redshift auto. PBR material
- [fixed] several of MINOR/MAJOR issues
- [fixed] Network background picture EventCall function
- [fixed] main library per USER -> $JOB initialization
- [fixed] APE and related crashes while parsing
- [fixed] write certain setting changes to Preferences.json
- [changed] Obstacle picker prompt for Object Placer
- [changed] several UI components/elements
- [changed] for Texture/Picture .exr/.tga handling, switch from OpenCV to OpenImageIO (thumbnails, viewer)
- [added] HDRI apply to Octane 2026 RenderTargets & new OctaneRenderSetup
- [added] hide Tabs/Contexts you don’t need & switch between vertical/horizontal tabs under “Preferences” -> “Tabs”
- [added] shuffle color button for Additional Libraries items (settled colors)
- [added] additional Library FAB asset (Megascans) parsing (for .fbx/.usdz Assets loaded via Epic Store App incl. 3d-models and texture-sets). Docs:
- [added] Right-Click on material vops > “Add PBR OGL-Tags” at MAT/VOP context
- [added] Multi-Tab views to all contexts, more UI space for all tables
- [added] “Fit” button to the Picture/Texture Viewer for scaling the picture/texture to the canvas
- [added] Right-Click on asset item > “Delete/Reset Metadata” for all contexts
- [added] support for H22 and Python 3.13 (it loads, but there are issues with responsiveness of some Qt-components which i cant fix to date and could be something in Houdini 22’s Qt/rendering stack)