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  5. Version 1.07

Version 1.07

  • added performance boost while scanning
  • added “CodeHandler”-Widget to store code snippets from wrangles, python SOPs or store complete setups as python code (also as Shelf-Tool for set Keybindings)
  • added ns_ar_studio_light.hda for auto. Studio Lights. (NOTE: The folder with the Studio Light HDR(s) have to named “hdri_lights” and added as Additional Library)
  • added ns_mantra_studio_light.hda for auto. Studio Lights. (NOTE: The folder with the Studio Light HDR(s) have to named “hdri_lights” and added as Additional Library)
  • added “TEX” Tab/Category for Textures (Redshift, Mantra, Arnold for shop & mat context)
  • added auto. mat creation for Substance Maps (Metal/Roughness & Redshift only; Arnold & Mantra will follow)
  • added “TEXTURE” & “TEX_SUBSTANCE” for Additional Library types
  • added Custom Font Family and Size to preferences options
  • added .rat auto conversion to Preferences if dropping HDRI Assets (Mantra)
  • added “Use Triplanar UVs” to Aixterior and Megascans Assets (Redshift)
  • added new Tag look in Metadata Table
  • added Splitter for prefered resizing Asset/Meta View
  • added “Autoscan on Open” to Preferences
  • changed Material Flags are always setted to “Display” after adding Aixterior/Megascans Assets
  • fixed HDRI Meta Data stored wrong or get lost if write custom meta entries. Also fixed a bad Resolution entry from HxW to WxH (NOTE: delete previous thumbs-folder(s) and ns_assethandler_hdri_db.json(s))
  • fixed Remove Meta Data leads to false indexing
  • fixed a misbehaviour if dropping a Geo-Node to the HDA-Tab (Quickfix 1.06b)
  • fixed wrong GUI scaling by using higher Screen DPI; inherits GUI changes
  • [LINUX] added a working python 2.7 OpenCV lib for HDRI/Texture thumbnail generation which is way faster and stable (COPs usage is deprecated, follow install instructions for LINUX)