- added performance boost while scanning
- added “CodeHandler”-Widget to store code snippets from wrangles, python SOPs or store complete setups as python code (also as Shelf-Tool for set Keybindings)
- added ns_ar_studio_light.hda for auto. Studio Lights. (NOTE: The folder with the Studio Light HDR(s) have to named “hdri_lights” and added as Additional Library)
- added ns_mantra_studio_light.hda for auto. Studio Lights. (NOTE: The folder with the Studio Light HDR(s) have to named “hdri_lights” and added as Additional Library)
- added “TEX” Tab/Category for Textures (Redshift, Mantra, Arnold for shop & mat context)
- added auto. mat creation for Substance Maps (Metal/Roughness & Redshift only; Arnold & Mantra will follow)
- added “TEXTURE” & “TEX_SUBSTANCE” for Additional Library types
- added Custom Font Family and Size to preferences options
- added .rat auto conversion to Preferences if dropping HDRI Assets (Mantra)
- added “Use Triplanar UVs” to Aixterior and Megascans Assets (Redshift)
- added new Tag look in Metadata Table
- added Splitter for prefered resizing Asset/Meta View
- added “Autoscan on Open” to Preferences
- changed Material Flags are always setted to “Display” after adding Aixterior/Megascans Assets
- fixed HDRI Meta Data stored wrong or get lost if write custom meta entries. Also fixed a bad Resolution entry from HxW to WxH (NOTE: delete previous thumbs-folder(s) and ns_assethandler_hdri_db.json(s))
- fixed Remove Meta Data leads to false indexing
- fixed a misbehaviour if dropping a Geo-Node to the HDA-Tab (Quickfix 1.06b)
- fixed wrong GUI scaling by using higher Screen DPI; inherits GUI changes
- [LINUX] added a working python 2.7 OpenCV lib for HDRI/Texture thumbnail generation which is way faster and stable (COPs usage is deprecated, follow install instructions for LINUX)