- [fixed] dropping PBR Materials from Aixterior/Megascans/ambientCG/Polyhaven to SOP/Sopnets with selected input SOP node to the NetworkView
- [fixed] dropping ShaderPresets to SOP/Sopnets with selected input SOP node to the NetworkView
- [fixed] fixed some Megascans Assets geo parsing naming discrepancies, especially with LOD files
- [added] mouse paning (LMB) and scaling (RBM) for the HDRI/Texture/Picture Viewer
- [added] “MEGASCANS_Library” (Quixel Bridge) are now available for linking in the Preferences::Additional Libraries
- [added] “Refresh” Button for HDA/Proxy/Megascans/Aixterior/USD Assets to update the List View and not performe a complete new “Scan”
- [docs] https://www.enoni.de/wp/docs/asset-handler-documentation/aixterior/
- [added] ns_multi_wheel_simulator.hda [OBJ], a Rigid Body multi axle Car Rig, driveable via XBOX Controller
- [added] ns_pubchem_3d.hda [SOP], imports & viz chemical “3D Conformer” data from (https://pubchem.ncbi.nlm.nih.gov) PubChem Compound .json files
- [added] ns_pubchem_2d.hda [SOP], imports & viz chemical “2D Structure” data from (https://pubchem.ncbi.nlm.nih.gov) PubChem Compound .json files
- [added] ns_ID_map_maker.hda [SOP] for creating ID Maps for Substance Painter
- [updated] Preferences::SubstanceBridge – Install Scripts for Substance Painter to support ID Maps after init a new SP project
- [docs] https://www.enoni.de/wp/docs/asset-handler-documentation/multi-wheel-simulator/