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  5. Version 1.21.6

Version 1.21.6

  • [fixed] minor UI issues
  • [fixed] skins for Multi-Tab views
  • [fixed] Megascans/Aixterior Redshift auto. material HDA -> Triplanar projections & Shader Switches
  • [fixed] Megascans/Aixterior HDA layout
  • [fixed] several USD context issues:
    • Houdini Asset Gallery handling (Deleting/Adding)
    • Right-Click on LOPS -> “Add to USD Library”
    • Metadata asset pathes in additional USD libraries
    • adding assets from USD context to SOPs
    • write Metadata
    • updating Panel after adding new assets to library with no thumbnail generation
  • [fixed] several Model context issues:
    • dragging USD files to LOP context
  • [fixed] suspension parm linking in the ns_multi_wheel_simulator.hda
  • [fixed] Preferences::SubstanceBridge – Install Scripts for Substance Painter to support Opacity maps for setups and export templates
  • [changed] Folder TreeWidgets for HDA, RS-Proxy & USD (Aixterior, Megascans will follow with further updates)
  • [changed] selecting a TreeWidget folder copies the libary path to the clipboard
  • [added] Preferences::General – “External Player” (e.g. DJV2) for playing texture sequences (Textures/Materials context)
  • [added] Preferences::Assets::USD – “Filter USD Files per Renderer Toogle” checkbox for for hidding existing USD assets for other Renderers
  • [added] path follow/steering in the ns_multi_wheel_simulator.hda (./Example/012_Space_Rover_Follow_Path_export_001__NS.hip)
  • [added] toggle “Set Material to Embedded” to ns_substance_bridge.hda
  • [added] USD assets to USDView (context: HDA, Aixterior, Megascans, Models, USD)
  • [added] create USD files from SOP/OBJ states to USD context
  • [added] create/delete folder options for TreeWidgets (context: HDA, RS-Proxy, Models/Kitbashes, USD)
  • [added] quick import/copy, Pictures/Textures/HDRI files from OS Explorer clipboard to the Textures/Materials & HDRI context
  • [added] support VDB (single, sequence padding: $F, $F2, $F3, $F4: supported pattern: name.$F4.format ) for the Models/Kitbashes context
  • [added] dropping/adding texture(s) to COP context
  • [added] these formats are now supported in Texture context: .mov, .mp4, .avi (droppable to COPERNICUS (COP Context) & Texture Loader (MAT Context))
  • [added] Texture/HDRI Viewer are able to swipe through the textures/maps in the same folder
  • [added] Rest/Restnormals & toggles to all MaterialX auto. Shader for sticky Triplanar projections
  • [added] “Editor” Right-Click for NoneHDA assets to inspect the Python code
  • [added] User “Post Place Python Scripts” for all contexts (Right-Click on the specific tab)
  • [added] Add RS Proxy files to LOPs context & add RS-Proxys as Wrangle to SOPs context (for instance point attrib)
  • [added] H20.5 support (NOTE: H20.5.x Py3.11 causes randomly segmentation faults. I wrote a RFE to SideFX. I recommend to use H20.5.x Py3.10 right now)

Import Pictures/Textures from Clipboard (CNTR+C Windows Explorer) to Textures/Materials context

Import HDRIs from Clipboard (CNTR+C Windows Explorer) to HDRI context

Textures to COPs/Copernicus

HDA context with folder view and selection. External created HDA`s can now placed in folders and you can use it straight per Drag and Drop.

The HDA Tab shows now many different asset types:

  • HDA Packages (created HDA`s with the AssetHandler)
  • HDA`s
  • Textures(s), Sequences
  • Objects (all kind of Geo, VDB`s, .bgeo caches)

RS-Proxy context with folder view and selection. External created .rs files can now placed in folders and you can use it straight per Drag and Drop.

The RS-Proxy Tab shows now different asset types:

  • RS-Proxy Packages (created .rs files with the AssetHandler)
  • RS-Proxy files and Sequences

USD context with folder view and selection. External created .usd files can now placed in folders and you can use it straight per Drag and Drop.

The USD Tab shows now different asset types:

  • USD Packages (created .usd files with the AssetHandler)
  • USD files

Post placement Python code execution per context.

Post placement Python code with return arguments/references from the placed Node(s) and the meta data dictionary of the asset.

The HDA, Texture & Kitbash context supports now video format assets (.mov, .mp4, .avi) to view with a external Player and using it as Textures or COP`s

Define a external Player for texture sequences and .mov/.mp4/.avi files

USDView menu entry for inspect USD assets

USDView menu entry for inspect USD assets all contexts

VDB support/view Model/Kitbash context (Model/Kitbash with OpenGL thumbnail generation)

RBD Multi Wheel Simulator HDA: steering from a path (Acceleration & Breaking still controllable via Controller)
RBD Multi Wheel Simulator HDA: steering from a path (Acceleration & Breaking still controllable via Controller)

Update on all MaterialX auto. Shader/Materials/HDAs: