- [fixed] PySide6/Qt6 related crashes/bugs
- [fixed] Megascans variance setup for LOPs (H21)
- [fixed] EXR texture/images thumbnail creation and EXRs in Viewer
- [fixed] recognition correct HDRI preference settings from API sources
- [fixed] ambientCG Textures & Atlas mesh generation
- [fixed] several of MINOR/MAJOR issues
- [fixed] bump/normal switch RS auto. material for Aixterior
- [added] HDA scattering related enhancements (ns_scatter_instances.hda, ns_physic_painter.hda, ns_utils_obstacle.hda)
- [added] AssetPathEditor (APE)
- [added] Redshift OpenPBR Shader support for Aixterior/Megascans and other PBR auto. materials (Preference::General::OpenPBR (2025.04) is DEFAULT now)
- [added] Chooser MessageBox (drag and drop) for adding Texture Sets as File Loader(s), or as auto. Shader

APE let you edit/debug the corrosponding meta .json files, for fixing or changing bad pathes or libary sets. It checking & highlightting bad referenced pathes/files.



This is for Megascans Surfaces, Aixterior MAT`s, PolyHaven & ambientCG PBR Texture Set`s.