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Scatter

ns_scatter_instances.hda

Place different Assets/Sets om the Object Input(s). I Recommend to stashing if you use a large amount of Sets.
Input Packing
  • Pack Single Object: a single pack per Asset
  • Pack Per Connectivity: use this if the asset has multiple parts like e.g. ATLAS assets and no/bad “name” prim attribute.
  • Pack Per Name Attribute: uses the “name” prim attribute for packing.

Note: Add manually new name attributes to asset and use them, if something is missing.

With selected Scatter Node in the Network View, switch to Handle Mode left to the Scene Viewer. Immidiately a cursor appears with a Instance representation. (PythonStates)

  • LMB (Left Mouse Button) to place Instances
  • MOUSE-WHEEL for Y-rotation
  • CNTRL-KEY switch through Instances
After placing a sinlge Instance you get Handle for fine adjustments. You can disable this Handle for quick single Placeing. “SHIFT-KEY” starts a new placing session.

“Use Point Replication” to add more Instance per single Click. “Uni Scale” defines the Area around the Mouse Cursor.

Define random Point attributes per Packed Primitive. pscale, orient, N(0,1,0) for blending. “Random orient” is default per y-axis only. “Place Offset” you can define a Delta per Instance, for Instance set a Plant more in a Ground.
“Stacking” for placing Instance on top of each other.
Using Obstacle and blending the orientation to a N attribute of the Obstacle
Clear or Undo placing
Scatter Output

Hint: To Render Instances with Redshift i recommend to activat in the “Redshift OBJ” Tab > Instancing > “Instance SOP Level Packed Primitives”, speedwise.

Simple Wire Solver. You have to set in every scattered Asset/Set the ns_asset_wire_solver_prepare.hda
Auto. curve creation

Hint: Sometimes the interactive Scattering gets slow. I recommend to activate the “Hide Cursor Highlighting” in the Scatter Additional Settings Tab.

ns_physic_painter.hda

…coming soon.