RigidBody Sim. with 2700 Instances a 100k Polygons. Highres Skull Collision Mesh (Quick&Dirty) Sim. Result Points for Instances (2700 Points)
Did some similar in Softimage ICE – years ago (ns_ThreadFromCurve). Here my Houdini version. Rendered in Redshift.
Tryin some stuff with the nice volumtrail-SOP and some curl-noises with SDF bounces. Rendered in Redshift.