Downloads

Downloads, Houdini, Photografic, Redshift, Tools, TOPs

HDRI Pack


This was primarily a PDG/TOPs exercise to auto generate Shaderballs and Montages from lot of .hdr files with Redshift. This pack includes 24 pieces from Munich, Bavaria, Lanzarote & Tyrol. The HDRIs are in 12K, stiched with PTGUI and retouched with PS. Get Pack (Google Drive ~ 3.9 GB): ns_24.hdri_pack.zip Get PDG Setup: 004_pdg_hdri_setup_V001__NS.zip

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Downloads, Fusion, Houdini, Redshift

Houdini Snippet Vol.13 – Burning Paper


The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach

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Downloads, Fusion, Houdini, Redshift

Houdini Snippet Vol.9 – Mandelbulb


Mandelbulb fractal visualization and variances. Little Math and VEX exercise.Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts. Phase shifting: For a phase shift, just add a “phaseShift” variable for the vector components. 2 *

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Downloads, Houdini, Redshift

ns_Raygun


Did this for a while in Softimage with ICE, you can check it out here. In short: Rays are shooting and bouncing around. Rendered as curves with some smoothing/subdivision. Get .hiplc: 014_Raygun_RaygunSetup_Export_001__NS.zip

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Downloads, Houdini, Redshift

Houdini Snippet Vol.8 – Dustdevil


Testing and messing around with some volumes, vectorfields and DOPs. Done in Houdini with Redshift. Overview. Main Setup: Using an animated curve. I used velocity from particles to fill the volumes. I created a main “Vortex Particle” sim and a wide area sim and mix them together before sourcing. I also split up the ground

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Downloads, Fusion, Houdini, Redshift

Houdini Snippet Vol.6 – Dedorm & Grow


This visual test has two “main” procedual effects, the sin-deformer and the growing pattern. Done with Houdini, Redshift and Fusion. Scene: Deforming & Growing Setup Overview: The deforming VOP-SOP: The growing Part: volume & top-layer The point-wrangle SOP, polylines are rendered as strands in Redshift (Strip) 9 million points defining the polyline positions. Placed with

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Downloads, Python, Scripting, Softimage

ns_GatherTextures


A little Python/PyQT script that gather & copy Texture(s) from your Softimage/XSI scene to specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader (Sources on Camerashaders, Volumeshaders, Environmentshader  & Rotoscopes will follow) -supports Texture Sequences with any kind of Padding -supports UDIM Sequences in .1001.

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Downloads, Python, Scripting, Softimage

ns_Version Update


ns_Version is a python script that allows you to versioning your scene related data. That includes the XSI scene itself, renderpictures, captures & ICE caches. You can organize it with a bunch of subfolder possibilities which placed it in the common XSI scenefolder structure. There are also some handy tools/scripts included.   ns_Version v0.52 :

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