Fusion

Downloads, Fusion, Houdini, Redshift

Burning Paper


The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach

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Downloads, Fusion, Houdini, Redshift

Mandelbulb


Mandelbulb fractal visualization and variances. Little Math and VEX exercise.Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts. Phase shifting: For a phase shift, just add a “phaseShift” variable for the vector components. 2 *

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Fusion, Houdini, Redshift, Softimage

Porsche – 917


The legendary Porsche 917 – one of my favourite cars. First 24h Le Mans winning Porsche in 1970. Responsable for all tasks. Modeling/Shading and Rigging in Softimage. UVs in UVLayout, Textures in Substance Painter. Renderscene/Grassscatter/Platform in Houdini. Rendering with Redshift. Small CC and Comp in Fusion. Exhaust-Fire test with the Pyro-Solver: Some renders from shots

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Fusion, Houdini, Redshift

Stone


Some testing with photogrammetry, particle, lines and volumes. Done with Houdini, Redshift and Fusion. Overview. This is a older Setup. You dont have to instancing particles in Redshift anymore. For a couple of month they implemented their own particle primitive. Photogrammetry done with Agisoft, Canon6D, 2xRemote Flashes + Softbox and a Bluescreen. Displacement-map generation and remeshing

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Fusion, Houdini, Redshift

Fluffy Clouds


The goal was to achieve a simple cloud setup with Houdini & Redshift, just with fractals and without simulations. To avoid one single huge VDB grid, i decided to pre-cache volume instances and scatter them back on geo. Down belowe i summarise some steps for my simple fluffy cloud setup. 1.Started with one single piece

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Fusion, ICE, Redshift, Softimage

Flower…thing


A tiny spare-time project with some strand and particle parts created mostly with ICE in Softimage. I rendered with Redshift and did some comp-work(glow!) in Fusion. Ivy setup: In sum: take the normals from the obstacle with some crossproducts and random values for the direction vector. In frequence, i add points to the position of

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