Houdini

Deadline, Houdini, Python, Scripting

ns_Cache – Snippet Vol.10


Today a snippet of a HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline 03:10 – 04:48 Take/Wedge system Some specs: – Fast naming, organizing, copying for cache sequences or single cache – Easy

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Deadline, Houdini, Python, Scripting

ns_Startup 0.1.03 & Deadline Scripts


This python script was created to starting Houdini easily with the right workgroups/renderers etc. Done with PyQt4. Including a WOL functionality for my NAS and a preset/job system. The preset System can be used globally and pushed, to make them accessible to other clients/worksations. Global presets have a “_” char at the first position. I

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Houdini, Redshift

Mandelbulb – Snippet Vol.9


Mandelbulb fractal visualization and variances. Little Math and VEX exercise. Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. .hip-file: 026_MultiFractal_MultiFractalSetup_Export_001__NS.zip Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts.   Phase shifting: For a phase shift, just add a “phaseShift” variable for the

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Houdini, Redshift

ns_Raygun


Did this for a while in Softimage with ICE, you can check it out here. In short, rays are shooting and bouncing around (same input/ouput angle). .hip-file: 014_Raygun_RaygunSetup_Export_001__NS.zip  

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Houdini, Python, Scripting

ns_Version


ns_Version 0.15 – Update – 23.11. 2017 Fixes/Additions to Version 0.14: – added more features to the UVLayout Export Settings – change layout/structure of the ns_Version settings to a more strict and simpler Task/Shot based system – add Preset-Dropdown and automatic standart HOU project creation to ns_Foldermaker. Download will be provided the next days!  

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Fusion, Houdini, Redshift, Softimage

Porsche 917


The legendary Porsche 917 – one of my favourite cars. First 24h Le Mans winning Porsche in 1970. Responsable for all tasks. Modeling/Shading and Rigging in Softimage. UVs in UVLayout, Textures in SubstancePainter. Renderscene/Grassscatter/Platform in Houdini. Rendering with Redshift. Small CC and Comp in Fusion. Exhaust-Fire test with the Pyro-Solver: Some renders from shots that

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Houdini, Python, Redshift

Scripting/Tools/Workflow Houdini


I developed these scripts to make my “3D/Houdini” life a bit easier and cleaner. Was a lot of fun to create and i learned a lot! All done in Python/PyQT. Maybe a bit boring. If not, please watch in Fullscreen and Fullres. Updates: http://www.enoni.de/wp/?p=1619 00:08 ns_Version: Files/Pyton Scripts Location 00:45 ns_Version: ns_FolderMaker 01:17 ns_Version: Create

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Houdini, Redshift

Dustdevil – Snippet Vol.8


Testing and messing around with some volumes, vectorfields and DOPs. Done in Houdini with Redshift. Overview. Main Setup: Using an animated curve. I used velocity from particles to fill the volumes. I created a main “Vortex Particle” sim and a wide area sim and mix them together before sourcing. I also split up the ground

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Fusion, Houdini, Redshift

Stone – Snippet Vol.7


Some testing with photogrammetry, particle, lines and volumes. Done with Houdini, Redshift and Fusion. Overview. This is a older Setup. You dont have to instancing particles in Redshift anymore. For a couple of month they implemented their own particle primitive. Photogrammetry done with Agisoft, Canon6D, 2xRemote Flashes + Softbox and a Bluescreen. Displacement-map generation and remeshing

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Fusion, Houdini, Redshift

Deform&Growing – Snippet Vol.6


This visual test has two “main” procedual effects, the sin-deformer and the growing pattern. Done with Houdini, Redshift and Fusion. Scene: Deforming & Growing Setup Overview: The deforming VOP-SOP: The growing Part: volume & top-layer The point-wrangle SOP, polylines are rendered as strands in Redshift (Strip) 9 million points defining the polyline positions. Placed with

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