Houdini

Fusion, Houdini, Redshift, Substance Painter

Houdini Snippet Vol.17 – Burning Skull


A little snippet from my post corona deppression. Actually it starts with some pyro solver practises and tests, to create nice flames…and then a skull….and bones…..leads into a obsession to bones. So i did this little scene to achieve some mystic and superior “Flame Skull” with evil magic happend…that let little bones flies, wuhuooo. “The

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Deadline, Houdini, Python, Scripting

Houdini Snippet Vol.15 – ns_Startup


ns_Startup release v0.1.25 This python script was created to starting Houdini easily with the right workgroups/renderers etc. without changing everytime the local env file. Done with Python 2.7 & PyQt4. Including a WOL functionality for my FreeNAS fileserver and a preset/job system.The preset system can be used globally – and pushed, to make them accessible

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Fusion, Houdini, Redshift

Houdini Snippet Vol.13 – Burning Paper


The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. Im still testing to achieve better, more realistic flames. For the desintegration effect i created two levels of clusters, which

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Houdini, Python, Scripting

ns_Version v0.16 Update


What are these scripts for? General Description: Scripting/Tools/Workflow Houdini ns_Version v0.16 Fixes/Additions to Version 0.15: – added/updated several HDA’s – reorganized Settings gui for a better workflow – reorganized HIP Selector gui – added ENV Check – added INTEGRITY Check – added ns_Tools Shelf: ns_Rendercam with Focuscontrol – added ns_Tools Shelf: Get Substance Maps –

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Houdini, Python, Scripting

Houdini Snippet Vol.11 – Selection to Shelf Tool


Create a shelf tool – you can just drop a bunch of nodes to a shelf and voila… so the houdini docs. In some cases it works in some it doesn’t. I tried a small script.  Python Code (Prototype):

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Deadline, Houdini, Python, Scripting

ns_Cache – Snippet Vol.10


Today a snippet of a HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline 03:10 – 04:48 Take/Wedge system Some specs: – Fast naming, organizing, copying for cache sequences or single cache – Easy

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Houdini, Redshift

Mandelbulb – Snippet Vol.9


Mandelbulb fractal visualization and variances. Little Math and VEX exercise. Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. .hip-file: 026_MultiFractal_MultiFractalSetup_Export_001__NS.zip Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts.   Phase shifting: For a phase shift, just add a “phaseShift” variable for the

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Downloads, Houdini, Redshift

ns_Raygun


Did this for a while in Softimage with ICE, you can check it out here. In short, rays are shooting and bouncing around (same input/ouput angle). .hip-file: 014_Raygun_RaygunSetup_Export_001__NS.zip  

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