This was primarily a PDG/TOPs exercise to auto generate Shaderballs and Montages from lot of .hdr files with Redshift. This pack includes 24 pieces from Munich, Bavaria, Lanzarote & Tyrol. The HDRIs are in 12K, stiched with PTGUI and retouched with PS. Get Pack (Google Drive ~ 3.9 GB): ns_24.hdri_pack.zip
Asset Handler is a Python Panel for SideFX Houdini that allows easy creation and access HDAs/Assets from a Library. Get Asset Handler 1.12 Installation Documentation EULA Release 1.12 Changelog 1.13 Features: Drag & Drop HDAs/Assets from AH to the NetworkView & SceneView Auto HDA creation with thumbnails from any Geo-Node/Setup Auto HDA creation and placement
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Gitlab Repository: https://gitlab.com/e_noni/ns_startup https://gitlab.com/e_noni/ns_startup_server (chat server beta) Note: this Tool is closely based on my way of working, naming stuff and organizing my files/apps. You need some knowledge of Python to manage this to get ready for your Workplace. (Windows only) This python script was created to starting Houdini easily with the right Workgroups/Renderers etc.
The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach
Here are some kind of ideas for simplifying the texture handling from Substance Painter to Houdini. Therefor i use the gallery preset system and create a little prototype of script to add all baked maps from Substance Painter, with one click. This snippet is a bit low-end but i guess usefull for other automatism, as
Create a shelf tool – you can just drop a bunch of nodes to a shelf and voila… so the houdini docs. In some cases it works in some it doesn’t. I tried a small script. Python Code (Prototype):