Python

Deadline, Houdini, Python, Scripting

Houdini Snippet Vol.15 – ns_Startup


This python script was created to starting Houdini easily with the right workgroups/renderers etc. without changing everytime the local env file. Done with Python 2.7 & PyQt4. Including a WOL functionality for my FreeNAS fileserver and a preset/job system. The preset system can be used globally – and pushed, to make them accessible to other

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Houdini, Python, Scripting

ns_Version v0.16 Update


What are these scripts for? General Description: Scripting/Tools/Workflow Houdini ns_Version v0.16 Fixes/Additions to Version 0.15: – added/updated several HDA’s – reorganized Settings gui for a better workflow – reorganized HIP Selector gui – added ENV Check – added INTEGRITY Check – added ns_Tools Shelf: ns_Rendercam with Focuscontrol – added ns_Tools Shelf: Get Substance Maps –

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Houdini, Python, Scripting

Houdini Snippet Vol.11 – Selection to Shelf Tool


Create a shelf tool – you can just drop a bunch of nodes to a shelf and voila… so the houdini docs. In some cases it works in some it doesn’t. I tried a small script.  Python Code (Prototype):

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Deadline, Houdini, Python, Scripting

ns_Cache – Snippet Vol.10


Today a snippet of a HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline 03:10 – 04:48 Take/Wedge system Some specs: – Fast naming, organizing, copying for cache sequences or single cache – Easy

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Houdini, Python, Redshift

Scripting/Tools/Workflow Houdini


I developed these scripts to make my “3D/Houdini” life a bit easier and cleaner. Was a lot of fun to create and i learned a lot! All done in Python/PyQT. Maybe a bit boring. If not, please watch in Fullscreen and Fullres. Updates: http://www.enoni.de/wp/?p=1619 00:08 ns_Version: Files/Pyton Scripts Location 00:45 ns_Version: ns_FolderMaker 01:17 ns_Version: Create

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Downloads, Python, Scripting, Softimage

ns_GatherTextures


A little Python/PyQT script that gather & copy Texture(s) from your Softimage/XSI scene to specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader (Sources on Camerashaders, Volumeshaders, Environmentshader  & Rotoscopes will follow) -supports Texture Sequences with any kind of Padding -supports UDIM Sequences in .1001.

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Downloads, Python, Scripting, Softimage

ns_Version Update .52


ns_Version is a python script that allows you to versioning your scene related data. That includes the XSI scene itself, renderpictures, captures & ICE caches. You can organize it with a bunch of subfolder possibilities which placed it in the common XSI scenefolder structure. There are also some handy tools/scripts included.   ns_Version v0.52 :

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Downloads, Python, Redshift, Scripting, Softimage

ns_Redshift ID Handler


After my last freelance job, with a lot of objects and materials, i decided to develope a Python/PyQT plugin to organize PuzzleMatte IDs in Softimage with Redshift. This can organize ObjectIDs (on meshes, pointclouds, groups), MaterialIDs and AOVs as well. This script works with Redshift v1.3.15 and above. This is not production approved. If you

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Downloads, Nuke, Python, Scripting

ns_cmdRenderer


Rendering from nuke-UI is ridiculous slow? Here a tiny script to trigger more threads. Select a specific “Write”-node and fire the script. The scripts starts commandline render-instances with splitted frameranges. Windows Only! ns_cmdRenderer.py

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