Scripting
Redshift & Octane on Deadline via Husk Prt.2
Please check out the first part: https://www.enoni.de/wp/karma-on-deadline-via-husk/ Read to the lines where the scripts enhancements at the Deadline repository starts. These first steps are necessary. Lets take your favourite renderer to USD land and skip the part of making *.rs or *.orbx archives and render standalone via Husk. Here is a small update on specific
Karma on Deadline via Husk PRT.1
Here is a little summary (and guide), how i render Karma jobs on Deadline and Husk – Directly from Houdini USD-ROPs in Solaris. The Standart Deadline Submitter/Implementation uses Hython to start Houdini render jobs. BTW, im using Deadline Version 10.1.18.4 Why Husk not Hython? Like Husk, Hython is a Command line tool as well. Its
Protected: ns_Pipe – Houdini Pipeline
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ns_Startup – Houdini Environment Python Tool
GITLAB Repository: https://gitlab.com/e_noni/ns_startup https://gitlab.com/e_noni/ns_startup_server (chat server beta) Note: this Tool is closely based on my way of working, naming stuff and organizing my files/apps. You need some knowledge of Python to manage this to get ready for your Workplace. (Windows only) Requirements: This python script was created to starting Houdini easily with the right Workgroups/Renderers
Houdini Snippet Vol.11 – Selection to Shelf Tool
Create a shelf tool – you can just drop a bunch of nodes to a shelf and voila… so the houdini docs. In some cases it works in some it doesn’t. I tried a small script. Python Code (Prototype):
Houdini Snippet Vol.10 – ns_Cache
THE WEDGE STUFF IS DEPRECEATED SINCE SIDEFX LAUNCHES PDG Today a snippet of a HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline03:10 – 04:48 Take/Wedge system Some specs:– Fast naming, organizing, copying for
ns_GatherTextures
A little Python/PyQT script that gather & copy Texture(s) from your Softimage/XSI scene to specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader (Sources on Camerashaders, Volumeshaders, Environmentshader & Rotoscopes will follow) -supports Texture Sequences with any kind of Padding -supports UDIM Sequences in .1001.
ns_Version Update
ns_Version is a python script that allows you to versioning your scene related data. That includes the XSI scene itself, renderpictures, captures & ICE caches. You can organize it with a bunch of subfolder possibilities which placed it in the common XSI scenefolder structure. There are also some handy tools/scripts included. ns_Version v0.52 :