Scripting

Arnold, AssetHandler, Copernicus, Houdini, Karma, Mantra, Octane, Pipeline, Python, Redshift, Renderman, Scripting, Solaris, Substance Painter, Tools

Houdini Asset Handler


» What can you do with this Houdini Python tool ? « Generate Houdini Digital Assets (HDAs) with thumbnails and automatically copy referenced external files. Define custom metadata for searching, tagging, and organizing your library. Create versioned assets and generate variations with ease.* Place assets directly into the Scene Viewer or Network Editor — context-sensitive

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Houdini, Pipeline, Python, Scripting, Tools

FFmpeg MP4 from Files


» This Python GUI utilize FFmpeg to generate .mp4 files from file sequences & GIF`s « GITLAB Repository: https://gitlab.com/e_noni/ns_create_mp4_fromfolder_gui Requirements: Create mp4 files from picture sequences via FFmpeg. With Bitrate control or Presets.(Right-Click on folder)OCIO ACEScg -> SRGB conversion via hoiiotool.exe (SideFX Houdini).And as gimmick, generate .gifs from .mp4, .mov, .avi files Usage (Windows) C:\Users\<USER>\AppData\Roaming\Microsoft\Windows\SendTo

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Deadline, Houdini, Octane, Pipeline, Python, Redshift, Scripting

Redshift & Octane on Deadline via Husk Prt.2


Please check out the first part:  https://www.enoni.de/wp/karma-on-deadline-via-husk/ Read to the lines where the scripts enhancements at the Deadline repository starts. Lets take your favourite renderer to USD land and skip the part of making *.rs or *.orbx archives and render standalone via Husk. Here is a small update on specific Python scripts to trigger specific

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Deadline, Houdini, Karma, Pipeline, Python, Scripting

Karma on Deadline via Husk PRT.1


» A summary/guide, how i render Karma jobs on Deadline and Husk – Directly from Houdini USD-ROPs in Solaris. « The Standart Deadline Submitter/Implementation uses Hython to start Houdini render jobs. BTW, im using Deadline Version 10.1.18.4 Why Husk not Hython? Like Husk, Hython is a Command line tool as well. Its a kind of

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Arnold, Blender, Deadline, Fusion, Houdini, Karma, Pipeline, Python, Redshift, Scripting, Substance Painter, Tools, TOPs, UVLayout

Houdini Pipeline


» Preview of [ ns_Pipe ], This isn’t a pipeline in the traditional sense. It’s a set of tools designed to streamline my freelance work. « These tools and prototypes evolve alongside DCC and renderer updates. You could easily describe them as proprietary. I am constantly changing them on the fly to meet job requirements.

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Deadline, Houdini, Pipeline, Python, Scripting, Tools

Houdini Startup


» Startup, a custom Houdini environment starting tool « GITLAB Repository: https://gitlab.com/e_noni/ns_startup https://gitlab.com/e_noni/ns_startup_server (chat server beta) Note: this tool is closely based on my way of working, naming stuff and organizing my files/apps. You need some knowledge of Python, to manage this to get ready for your own workflow. (Windows focused) Requirements: This python script

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Houdini, Python, Scripting

Selection to Shelf Tool


Create a shelf tool – you can just drop a bunch of nodes to a shelf and voila… so the houdini docs. In some cases it works in some it doesn’t. I tried a small script.  Python Code (Prototype):

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Deadline, Houdini, Python, Scripting

Make Some Cache


THE HERE PRESENTATED WEDGE STUFF IS DEPRECEATED SINCE SIDEFX LAUNCHED PDG/TOPS Today a Snippet/HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version/ns_Pipe. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline03:10 – 04:48 Take/Wedge system Some specs:

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Downloads, Python, Scripting, Softimage

Gather Textures


A little Python/PyQT script that gathers & copy Texture(s) from your Softimage/XSI scene to a specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader(Sources on Camerashaders, Volumeshaders, Environmentshader  & Rotoscopes will follow)-supports Texture Sequences with any kind of Padding-supports UDIM Sequences in .1001. Format (like

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