Scripting

Houdini, Pipeline, Python, Scripting, Tools

FFmpeg MP4 from Files


» This Python GUI utilize FFmpeg to generate .mp4 files from file sequences (and GIF`s!) « GITLAB Repository: https://gitlab.com/e_noni/ns_create_mp4_fromfolder_gui Requirements: Create mp4 files from picture sequences via FFmpeg. With Bitrate control or Presets.(Right-Click on folder)OCIO AcesCG -> srgb conversion via hoiiotool.exe (SideFX Houdini).And as gimmick, generate .gifs from .mp4, .mov, .avi files Usage (Windows) C:\Users\<USER>\AppData\Roaming\Microsoft\Windows\SendTo

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Deadline, Houdini, Octane, Pipeline, Python, Redshift, Scripting

Redshift & Octane on Deadline via Husk Prt.2


Please check out the first part:  https://www.enoni.de/wp/karma-on-deadline-via-husk/ Read to the lines where the scripts enhancements at the Deadline repository starts. These first steps are necessary. Lets take your favourite renderer to USD land and skip the part of making *.rs or *.orbx archives and render standalone via Husk. Here is a small update on specific

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Deadline, Houdini, Karma, Pipeline, Python, Scripting

Karma on Deadline via Husk PRT.1


Here is a little summary (and guide), how i render Karma jobs on Deadline and Husk – Directly from Houdini USD-ROPs in Solaris. The Standart Deadline Submitter/Implementation uses Hython to start Houdini render jobs. BTW, im using Deadline Version 10.1.18.4 Why Husk not Hython? Like Husk, Hython is a Command line tool as well. Its

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Deadline, Houdini, Pipeline, Python, Scripting, Tools

Houdini Startup


» ns_Startup, a custom Houdini environment starting tool « GITLAB Repository: https://gitlab.com/e_noni/ns_startup https://gitlab.com/e_noni/ns_startup_server (chat server beta) Note: this Tool is closely based on my way of working, naming stuff and organizing my files/apps. You need some knowledge of Python to manage this to get ready for your workflow. (Windows focused) Requirements: This python script was

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Deadline, Houdini, Python, Scripting

Houdini Snippet Vol.10 – ns_Cache


THE WEDGE STUFF IS DEPRECEATED SINCE SIDEFX LAUNCHES PDG Today a snippet of a HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline03:10 – 04:48 Take/Wedge system Some specs:– Fast naming, organizing, copying for

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Downloads, Python, Scripting, Softimage

ns_GatherTextures


A little Python/PyQT script that gather & copy Texture(s) from your Softimage/XSI scene to specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader (Sources on Camerashaders, Volumeshaders, Environmentshader  & Rotoscopes will follow) -supports Texture Sequences with any kind of Padding -supports UDIM Sequences in .1001.

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