Scripting

Houdini, Pipeline, Python, Scripting, Tools

FFmpeg MP4 from Files


» This Python GUI utilize FFmpeg to generate .mp4 files from file sequences & GIF`s « GITLAB Repository: https://gitlab.com/e_noni/ns_create_mp4_fromfolder_gui Requirements: Create mp4 files from picture sequences via FFmpeg. With Bitrate control or Presets.(Right-Click on folder)OCIO AcesCG -> srgb conversion via hoiiotool.exe (SideFX Houdini).And as gimmick, generate .gifs from .mp4, .mov, .avi files Usage (Windows) C:\Users\<USER>\AppData\Roaming\Microsoft\Windows\SendTo

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Deadline, Houdini, Octane, Pipeline, Python, Redshift, Scripting

Redshift & Octane on Deadline via Husk Prt.2


Please check out the first part:  https://www.enoni.de/wp/karma-on-deadline-via-husk/ Read to the lines where the scripts enhancements at the Deadline repository starts. Lets take your favourite renderer to USD land and skip the part of making *.rs or *.orbx archives and render standalone via Husk. Here is a small update on specific Python scripts to trigger specific

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Deadline, Houdini, Karma, Pipeline, Python, Scripting

Karma on Deadline via Husk PRT.1


» Here is a little summary (and guide), how i render Karma jobs on Deadline and Husk – Directly from Houdini USD-ROPs in Solaris. « The Standart Deadline Submitter/Implementation uses Hython to start Houdini render jobs. BTW, im using Deadline Version 10.1.18.4 Why Husk not Hython? Like Husk, Hython is a Command line tool as

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Deadline, Houdini, Pipeline, Python, Scripting, Tools

Houdini Startup


» Startup, a custom Houdini environment starting tool « GITLAB Repository: https://gitlab.com/e_noni/ns_startup https://gitlab.com/e_noni/ns_startup_server (chat server beta) Note: this Tool is closely based on my way of working, naming stuff and organizing my files/apps. You need some knowledge of Python to manage this to get ready for your workflow. (Windows focused) Requirements: This python script was

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Deadline, Houdini, Python, Scripting

Houdini Snippet Vol.10 – ns_Cache


THE HERE PRESENTATED WEDGE STUFF IS DEPRECEATED SINCE SIDEFX LAUNCHED PDG/TOPS Today a Snippet/HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version/ns_Pipe. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline03:10 – 04:48 Take/Wedge system Some specs:

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Downloads, Python, Scripting, Softimage

ns_GatherTextures


A little Python/PyQT script that gathers & copy Texture(s) from your Softimage/XSI scene to a specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader(Sources on Camerashaders, Volumeshaders, Environmentshader  & Rotoscopes will follow)-supports Texture Sequences with any kind of Padding-supports UDIM Sequences in .1001. Format (like

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