Redshift
Redshift & Octane on Deadline via Husk Prt.2
Please check out the first part: https://www.enoni.de/wp/karma-on-deadline-via-husk/ Read to the lines where the scripts enhancements at the Deadline repository starts. These first steps are necessary. Lets take your favourite renderer to USD land and skip the part of making *.rs or *.orbx archives and render standalone via Husk. Here is a small update on specific
HDRI Pack
This was primarily a PDG/TOPs exercise to auto generate Shaderballs and Montages from lot of .hdr files with Redshift. This pack includes 24 pieces from Munich, Bavaria, Lanzarote & Tyrol. The HDRIs are in 12K, stiched with PTGUI and retouched with PS. Get Pack (Google Drive ~ 3.9 GB): ns_24.hdri_pack.zip Get PDG Setup: 004_pdg_hdri_setup_V001__NS.zip
Protected: ns_Pipe – Houdini Pipeline
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Houdini Snippet Vol.16 – Rain & Droplet
Get .hiplc: 003_droplet_rain_iter_04_setup_V002__NS.zip
Houdini Snippet Vol.13 – Burning Paper
The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach
Houdini Snippet Vol.12 – Texture Workflow
Here are some kind of ideas for simplifying the texture handling from Substance Painter to Houdini. Therefor i use the gallery preset system and create a little prototype of script to add all baked maps from Substance Painter, with one click. This snippet is a bit low-end but i guess usefull for other automatism, as