Redshift

Fusion, Houdini, Redshift, Substance Painter

Houdini Snippet Vol.17 – Burning Skull


A little snippet from my post corona deppression. Actually it starts with some pyro solver practises and tests, to create nice flames…and then a skull….and bones…..leads into a obsession to bones. So i did this little scene to achieve some mystic and superior “Flame Skull” with evil magic happend…that let little bones flies, wuhuooo. “The

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Fusion, Houdini, Redshift

Houdini Snippet Vol.13 – Burning Paper


The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. Im still testing to achieve better, more realistic flames. For the desintegration effect i created two levels of clusters, which

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Houdini, Redshift

Mandelbulb – Snippet Vol.9


Mandelbulb fractal visualization and variances. Little Math and VEX exercise. Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. .hip-file: 026_MultiFractal_MultiFractalSetup_Export_001__NS.zip Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts.   Phase shifting: For a phase shift, just add a “phaseShift” variable for the

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Downloads, Houdini, Redshift

ns_Raygun


Did this for a while in Softimage with ICE, you can check it out here. In short, rays are shooting and bouncing around (same input/ouput angle). .hip-file: 014_Raygun_RaygunSetup_Export_001__NS.zip  

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Fusion, Houdini, Redshift, Softimage

Porsche 917


The legendary Porsche 917 – one of my favourite cars. First 24h Le Mans winning Porsche in 1970. Responsable for all tasks. Modeling/Shading and Rigging in Softimage. UVs in UVLayout, Textures in Substance Painter. Renderscene/Grassscatter/Platform in Houdini. Rendering with Redshift. Small CC and Comp in Fusion. Exhaust-Fire test with the Pyro-Solver: Some renders from shots

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Houdini, Python, Redshift

Scripting/Tools/Workflow Houdini


I developed these scripts to make my “3D/Houdini” life a bit easier and cleaner. Was a lot of fun to create and i learned a lot! All done in Python/PyQT. Maybe a bit boring. If not, please watch in Fullscreen and Fullres. Updates: http://www.enoni.de/wp/?p=1619 00:08 ns_Version: Files/Pyton Scripts Location 00:45 ns_Version: ns_FolderMaker 01:17 ns_Version: Create

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Downloads, Houdini, Redshift

Dustdevil – Snippet Vol.8


Testing and messing around with some volumes, vectorfields and DOPs. Done in Houdini with Redshift. Overview. Main Setup: Using an animated curve. I used velocity from particles to fill the volumes. I created a main “Vortex Particle” sim and a wide area sim and mix them together before sourcing. I also split up the ground

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Fusion, Houdini, Redshift

Stone – Snippet Vol.7


Some testing with photogrammetry, particle, lines and volumes. Done with Houdini, Redshift and Fusion. Overview. This is a older Setup. You dont have to instancing particles in Redshift anymore. For a couple of month they implemented their own particle primitive. Photogrammetry done with Agisoft, Canon6D, 2xRemote Flashes + Softbox and a Bluescreen. Displacement-map generation and remeshing

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