Redshift
HDRI Pack
This was primarily a PDG/TOPs exercise to auto generate Shaderballs and Montages from lot of .hdr files with Redshift. This pack includes 24 pieces from Munich, Bavaria, Lanzarote & Tyrol. The HDRIs are in 12K, stiched with PTGUI and retouched with PS. Get Pack (Google Drive ~ 3.9 GB): ns_24.hdri_pack.zip Get PDG Setup: 004_pdg_hdri_setup_V001__NS.zip
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Houdini Snippet Vol.16 – Rain & Droplet
Get .hiplc: 003_droplet_rain_iter_04_setup_V002__NS.zip
Houdini Snippet Vol.13 – Burning Paper
The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach
Houdini Snippet Vol.12 – Texture Workflow
Here are some kind of ideas for simplifying the texture handling from Substance Painter to Houdini. Therefor i use the gallery preset system and create a little prototype of script to add all baked maps from Substance Painter, with one click. This snippet is a bit low-end but i guess usefull for other automatism, as
Houdini Snippet Vol.9 – Mandelbulb
Mandelbulb fractal visualization and variances. Little Math and VEX exercise.Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts. Phase shifting: For a phase shift, just add a “phaseShift” variable for the vector components. 2 *