Houdini Snippet Vol.2 – Curl Structure
Tryin some stuff with the nice volumtrail-SOP and some curl-noises with SDF bounces. Rendered in Redshift.
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Tryin some stuff with the nice volumtrail-SOP and some curl-noises with SDF bounces. Rendered in Redshift.
I love motorsport and racing, particular the prototypes from 24h Le Mans and WEC. I always wanted to “design” a concept car with crazy and futuristic components, so this is my first result. A “belt drive” driven hybrid car. I used Softimage, Redshift, Mari and Nuke. Turntable: Some wires & states: UV´s
A tiny spare-time project with some strand and particle parts created mostly with ICE in Softimage. I rendered with Redshift and did some comp-work(glow!) in Fusion. Alien-Ivy setup: In sum: take the normals from the obstacle with some crossproducts and random values for the direction vector. In frequence, i add points to the position of
Softimage ICE Compound to generate spiderweb-“like” strandforms (non-simulated). ns_SpiderWeb.xsicompound (rendered with Redshift) (rendered with Arnold)
ns_Raygun shoots “rays” (strands) with controllable bounces from a given emitter geometry torwards a obstacle. Note: i recognized there is a issue if the environment-geo has no thickness and correct normals. ns_RayGun.2.0.xsicompound (Rendering done with Arnold) The Lizard-Scenefile for Softimage: RayGun_Lizard.scn (Rendering done with Redshift)
ns_Legolizer compound generates, from a given geometry, a instanced pointcloud with some variation of legopieces. You can transfer textures/vertexcolors to instanced legopiece color. ns_Legolizer.emdl Quick scan with vertexcolors from a kinect sensor. By the way thats me with headphones on!