Arnold

Arnold, Copernicus, Houdini, Karma, Mantra, Octane, Pipeline, Python, Redshift, Renderman, Scripting, Solaris, Substance Painter, Tools

Houdini Asset Handler


» What can you do with this Houdini Python tool ? « Generate Houdini Assets (HDA) with thumbnails & copy external files. Define metadata for searching etc. Create versions of your assets and generate variations. Place assets directly into the SceneViewer or the NetworkViewer. Context-sensitive. Use the PythonViewer states for placing or replacing. Use local

Read More

Arnold, Blender, Deadline, Fusion, Houdini, Karma, Pipeline, Python, Redshift, Scripting, Substance Painter, Tools, TOPs, UVLayout

Houdini Pipeline


» Preview of [ ns_Pipe ], This isn’t a pipeline in the traditional sense. It’s a set of tools designed to streamline my freelance work. « These tools and prototypes evolve alongside DCC and renderer updates. You could easily describe them as proprietary. I am constantly changing them on the fly to meet job requirements.

Read More

Arnold, Downloads, ICE, Redshift, Softimage

Raygun


ns_Raygun shoots “rays” (strands) with controllable bounces from a given emitter geometry torwards a obstacle. Note: i recognized there is a issue if the environment-geo has no thickness and correct normals. ns_RayGun.2.0.xsicompound (Rendering done with Arnold) The Lizard-Scenefile for Softimage: RayGun_Lizard.scn

Read More