ns_Version 0.15 – Update – 23.11. 2017 Fixes/Additions to Version 0.14: – added more features to the UVLayout Export Settings – change layout/structure of the ns_Version settings to a more strict and simpler Task/Shot based system – add Preset-Dropdown and automatic standart HOU project creation to ns_Foldermaker. Download will be provided the next days!
The legendary Porsche 917 – one of my favourite cars. First 24h Le Mans winning Porsche in 1970. Responsable for all tasks. Modeling/Shading and Rigging in Softimage. UVs in UVLayout, Textures in SubstancePainter. Renderscene/Grassscatter/Platform in Houdini. Rendering with Redshift. Small CC and Comp in Fusion. Exhaust-Fire test with the Pyro-Solver: Some renders from shots that
I developed these scripts to make my “3D/Houdini” life a bit easier and cleaner. Was a lot of fun to create and i learned a lot! All done in Python/PyQT. Maybe a bit boring. If not, please watch in Fullscreen and Fullres. Updates: http://www.enoni.de/wp/?p=1619 00:08 ns_Version: Files/Pyton Scripts Location 00:45 ns_Version: ns_FolderMaker 01:17 ns_Version: Create
Testing and messing around with some volumes, vectorfields and DOPs. Done in Houdini with Redshift. Overview. Main Setup: Using an animated curve. I used velocity from particles to fill the volumes. I created a main “Vortex Particle” sim and a wide area sim and mix them together before sourcing. I also split up the ground
Some testing with photogrammetry, particle, lines and volumes. Done with Houdini, Redshift and Fusion. Overview. This is a older Setup. You dont have to instancing particles in Redshift anymore. For a couple of month they implemented their own particle primitive. Photogrammetry done with Agisoft, Canon6D, 2xRemote Flashes + Softbox and a Bluescreen. Displacement-map generation and remeshing
This visual test has two “main” procedual effects, the sin-deformer and the growing pattern. Done with Houdini, Redshift and Fusion. Scene: Deforming & Growing Setup Overview: The deforming VOP-SOP: The growing Part: volume & top-layer The point-wrangle SOP, polylines are rendered as strands in Redshift (Strip) 9 million points defining the polyline positions. Placed with