Testing and messing around with some volumes, vectorfields and DOPs. Done in Houdini with Redshift.
Using an animated curve.
I used velocity from particles to fill the volumes. I created a main “Vortex Particle” sim and a wide area sim and mix them together before sourcing.
I also split up the ground contact DOP and the Torso DOP, to get more variance. Here the ground volume.
Torso DOP. Tweaking parameters is the main task.