Softimage

Fusion, Houdini, Redshift, Softimage

Porsche – 917


The legendary Porsche 917 – one of my favourite cars. First 24h Le Mans winning Porsche in 1970. Responsable for all tasks. Modeling/Shading and Rigging in Softimage. UVs in UVLayout, Textures in Substance Painter. Renderscene/Grassscatter/Platform in Houdini. Rendering with Redshift. Small CC and Comp in Fusion. Exhaust-Fire test with the Pyro-Solver: Some renders from shots

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Downloads, Python, Scripting, Softimage

ns_GatherTextures


A little Python/PyQT script that gather & copy Texture(s) from your Softimage/XSI scene to specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader (Sources on Camerashaders, Volumeshaders, Environmentshader  & Rotoscopes will follow) -supports Texture Sequences with any kind of Padding -supports UDIM Sequences in .1001.

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Downloads, Python, Scripting, Softimage

ns_Version Update


ns_Version is a python script that allows you to versioning your scene related data. That includes the XSI scene itself, renderpictures, captures & ICE caches. You can organize it with a bunch of subfolder possibilities which placed it in the common XSI scenefolder structure. There are also some handy tools/scripts included.   ns_Version v0.52 :

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Nuke, Redshift, Softimage

Audi LMP1 Concept – Belt Drive Hybrid


I love motorsport and racing, particular the prototypes from 24h Le Mans and WEC. I always wanted to “design” a concept car with crazy and futuristic components, so this is my first result. A “belt drive” driven hybrid car. I used Softimage, Redshift, Mari and Nuke. Turntable: Some wires & states: UV´s

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Fusion, ICE, Redshift, Softimage

Flower…thing


A tiny spare-time project with some strand and particle parts created mostly with ICE in Softimage. I rendered with Redshift and did some comp-work(glow!) in Fusion. Alien-Ivy setup: In sum: take the normals from the obstacle with some crossproducts and random values for the direction vector. In frequence, i add points to the position of

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Arnold, Downloads, ICE, Redshift, Softimage

ns_Raygun


ns_Raygun shoots “rays” (strands) with controllable bounces from a given emitter geometry torwards a obstacle. Note: i recognized there is a issue if the environment-geo has no thickness and correct normals. ns_RayGun.2.0.xsicompound (Rendering done with Arnold) The Lizard-Scenefile for Softimage: RayGun_Lizard.scn (Rendering done with Redshift)

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Downloads, ICE, Redshift, Softimage

ns_Legolizer


ns_Legolizer compound generates, from a given geometry, a instanced pointcloud with some variation of legopieces. You can transfer textures/vertexcolors to instanced legopiece color. ns_Legolizer.emdl Quick scan with vertexcolors from a kinect sensor. By the way thats me with headphones on!

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