Fusion, ICE, Redshift, Softimage


A tiny spare-time project with some strand and particle parts created mostly with ICE in Softimage. I rendered with Redshift and did some comp-work(glow!) in Fusion. Alien-Ivy setup: In sum: take the normals from the obstacle with some crossproducts and random values for the direction vector. In frequence, i add points to the position of

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Arnold, Downloads, ICE, Redshift, Softimage


ns_Raygun shoots “rays” (strands) with controllable bounces from a given emitter geometry torwards a obstacle. Note: i recognized there is a issue if the environment-geo has no thickness and correct normals. ns_RayGun.2.0.xsicompound (Rendering done with Arnold) The Lizard-Scenefile for Softimage: RayGun_Lizard.scn (Rendering done with Redshift)

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Downloads, ICE, Redshift, Softimage


ns_Legolizer compound generates, from a given geometry, a instanced pointcloud with some variation of legopieces. You can transfer textures/vertexcolors to instanced legopiece color. ns_Legolizer.emdl Quick scan with vertexcolors from a kinect sensor. By the way thats me with headphones on!

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Downloads, ICE, Softimage

ICE Experiments

Threading ns_ThreadFromCurve.xsicompound Plexus ns_StrandNetAll.xsicompound ns_StrandNetNearest.xsicompound ns_StrandNetNearestNull.xsicompound ns_StrandNetRepeat.xsicompound Scanner ns_Scanner.emdl Text ns_SimpleText.emdl

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