ns_Raygun shoots “rays” (strands) with controllable bounces from a given emitter geometry torwards a obstacle.
Note: i recognized there is a issue if the environment-geo has no thickness and correct normals. ns_RayGun.2.0.xsicompound
(Rendering done with Arnold)
The Lizard-Scenefile for Softimage: RayGun_Lizard.scn
(Rendering done with Redshift)