» What can you do with this Houdini Python tool ? «
*animated .gifs captured an older version of the plug-in
Main Features:
- Drag & drop HDAs/assets from the Asset Handler into the Network View and Scene View
- Drag & drop USD files into Solaris
- Drag & drop kitbashes/meshes into the SOP context (with thumbnail generation from .obj, .abc, .fbx, .bgeo, and .usd files)
- Drag & drop texture (sequence) files into the COP and COP2 contexts
- Drag & drop SOP/OBJ states into the Model/Kitbash context (.abc, .obj, .fbx, .bgeo, .vdb)
- Automatic HDA and USD creation with thumbnails from any OBJ node/LOP
- Store networks/setups as Python code (non-HDA)
- Automatic HDA creation and placement for Aixterior and Megascans files, with automatic shader/material assignment for Mantra, Redshift, Arnold, RenderMan, Karma (MaterialX), and Octane
- Custom metadata, library search, and HDA versioning
- Automatic proxy/archive deployment from any OBJ node (Redshift/Octane only)
- HDRI/texture/texture-set import and quick viewer
- Simplified texture handling, with a one-click texture loader in the MAT context for Mantra, Redshift, Arnold, RenderMan, Karma (MaterialX), and Octane
- Shader presets and management with thumbnail generation, drag-and-drop shaders into the MAT context for Mantra, Redshift, Arnold, RenderMan, Karma (MaterialX), and Octane
- PBR texture sets can be added with one click from Megascans (Fab via the Epic Games Launcher), Aixterior, Poly Haven, ambientCG, or your own texture folder
- PBR 5-layer texturing/painting HDA
- USD support for Aixterior/Megascans models, Poly Haven models, and ambientCG textures
- Interactive scattering system via Python States and custom HDAs (including physically based rigid-body simulation)
- Scattering/distribution HDAs with a simple wire-solver implementation for dynamic grass and plants
- Asset API support for ambientCG, Poly Haven, and the AMD MaterialX Library, with automatic PBR shader/material assignment for Mantra, Redshift, Arnold, RenderMan, Karma (MaterialX), and Octane
- API request queue
- Code Handler for storing and accessing code snippets (VEX, Python, OpenCL for COPs, Apex, OSL for Octane/Redshift)
- Substance Bridge to export meshes to Substance Painter and Substance Designer, and import baked maps back into Houdini (Windows only)
- Multi-wheel RBD vehicle simulator HDA, drivable with an Xbox controller
- Discord: https://discord.gg/jHz5v2kPWS
Requirements & Support:
- Houdini FX, Core, Indie or Apprentice
- H19.5.x, H20.x, H20.5.x, H21.x (Qt6 only), H22.x – Win/Linux/MacOS Intel+AppleSilicon
- Redshift 3.x, Mantra, Arnold 5.x, RenderMan 24.x & Karma (MaterialX), Octane 2022.1.x or greater
- Note: Renderer-related features are primarily focused on MaterialX, Redshift, and Octane. Support for Mantra, Arnold, and RenderMan may be deprecated.
- Note: Linux (tested with Mint 19.x/20.x/21.x/22.x Cinnamon and Mint MATE)
- Note: MacOS (testet with Intel/Monterey & AppleSilicon/Tahoe)
Python & HDA files are uncompiled & unlocked. Ready for own modifications.
Gallery (1.23.3):
Get it from Gumroad
Current Version 1.23.2






