Houdini

Houdini, Tools

Houdini RBD Multi Wheel Simulator


» RBD Multi Wheel Simulator a Houdini HDA for capture multi axel vehicle movement via XBOX controller « Documentation: https://www.enoni.de/wp/docs/asset-handler-documentation/multi-wheel-rbd-simulator/ Get it from Gumroad

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Downloads, Houdini, Photografic, Redshift, Tools, TOPs

HDRI Pack


This was primarily a PDG/TOPs exercise to auto generate Shaderballs and Montages from lot of .hdr files with Redshift. This pack includes 24 pieces from Munich, Bavaria, Lanzarote & Tyrol. The HDRIs are in 12K, stiched with PTGUI and retouched with PS. Get it from Gumroad

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Arnold, Blender, Deadline, Fusion, Houdini, Karma, Pipeline, Python, Redshift, Scripting, Substance Painter, Tools, TOPs, UVLayout

Houdini Pipeline


» Preview of [ ns_Pipe ], This isn’t a pipeline in the traditional sense. It’s a set of tools designed to streamline my freelance work. « These tools and prototypes evolve alongside DCC and renderer updates. You could easily describe them as proprietary. I am constantly changing them on the fly to meet job requirements.

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Deadline, Houdini, Pipeline, Python, Scripting, Tools

Houdini Startup


» Startup, a custom Houdini environment starting tool « GITLAB Repository: https://gitlab.com/e_noni/ns_startup https://gitlab.com/e_noni/ns_startup_server (chat server beta) Note: this tool is closely based on my way of working, naming stuff and organizing my files/apps. You need some knowledge of Python, to manage this to get ready for your own workflow. (Windows focused) Requirements: This python script

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Downloads, Fusion, Houdini, Redshift

Burning Paper


The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach

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Downloads, Houdini, Python, Redshift, Substance Painter

Texture Workflow


Here are some kind of ideas for simplifying the texture handling from Substance Painter to Houdini. Therefor i use the gallery preset system and create a little prototype of script to add all baked maps from Substance Painter, with one click. This snippet is a bit low-end but i guess usefull for other automatism, as

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