Rendering from nuke-UI is ridiculous slow? Here a tiny script to trigger more threads. Select a specific “Write”-node and fire the script. The scripts starts commandline render-instances with splitted frameranges. Windows Only! ns_cmdRenderer.py
Softimage ICE Compound to generate spiderweb-“like” strandforms (non-simulated). ns_SpiderWeb.xsicompound (rendered with Redshift) (rendered with Arnold)
ns_NurbsTo Wire compound is a solution to generate wire like structures (strands) from a nurbs object. ns_NurbsToWire.xsicompound (rendered with Arnold)
ns_Raygun shoots “rays” (strands) with controllable bounces from a given emitter geometry torwards a obstacle. Note: i recognized there is a issue if the environment-geo has no thickness and correct normals. ns_RayGun.2.0.xsicompound (Rendering done with Arnold) The Lizard-Scenefile for Softimage: RayGun_Lizard.scn (Rendering done with Redshift)
ns_Legolizer compound generates, from a given geometry, a instanced pointcloud with some variation of legopieces. You can transfer textures/vertexcolors to instanced legopiece color. ns_Legolizer.emdl Quick scan with vertexcolors from a kinect sensor. By the way thats me with headphones on!
Threading ns_ThreadFromCurve.xsicompound Plexus ns_StrandNetAll.xsicompound ns_StrandNetNearest.xsicompound ns_StrandNetNearestNull.xsicompound ns_StrandNetRepeat.xsicompound Scanner ns_Scanner.emdl Text ns_SimpleText.emdl