Houdini, Redshift

Dynamic Tree

This setup creates a procedual dynamic system for a given tree-mesh with Houdini and Speedtree.

The cool thing about SpeedTree, besides the generator itself, is that you can export any kind of step from the l-system with the relevant curves inclusive.

Starting point:

Setting some attributes/ids/groups also the wire-constrains, cache it and throw it into the DOP network:

Deformer for the curves and the particle:

(no instancing, vops deform the hole leaf-mesh)

At last the simple POP network:

The hole network: