Here are some notes/gifs on finding a solution and strategies for creating a morphing effect in Vellum simulations. What kind of sources and constraints you are using ultimately comes down to dealing with the SOP Solver in DOP land. Adding and deleting Geometry/ConstraintGeometry requires some work-arounds and attribute pre-passing.


For the deforming i use and recommend this free HDA:
Insightfull video for point deforming :
youtube.com/watch?v=FKUJcXB33oM
Example issues ADDING Grains & Constraints:



How to predict where adding Grains?
I just use a heuristic approach, where i just “Point Deform” the hole constraint space to estimate a approximation where the new grains should appear. This leads sometimes in bad solutions and breaks the hole simulation. But in most cases, it works.



Example issues DELETING Grains & Constraints:

