Curl Structure
Tryin some stuff with the nice volumtrail-SOP and some curl-noises with SDF bounces. Rendered in Redshift.
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Tryin some stuff with the nice volumtrail-SOP and some curl-noises with SDF bounces. Rendered in Redshift.
A little Python/PyQT script that gathers & copy Texture(s) from your Softimage/XSI scene to a specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader(Sources on Camerashaders, Volumeshaders, Environmentshader & Rotoscopes will follow)-supports Texture Sequences with any kind of Padding-supports UDIM Sequences in .1001. Format (like
ns_Version is a python script that allows you to versioning your scene related data. That includes the XSI scene itself, renderpictures, captures & ICE caches. You can organize it with a bunch of subfolder possibilities which placed it in the common XSI scenefolder structure. There are also some handy tools/scripts included. ns_Version v0.52: Changes:-fixes
I love motorsport and racing, particular the prototypes from 24h Le Mans and WEC. I always wanted to “design” a concept car with crazy and futuristic components, so this is my first result. A “belt drive” driven hybrid car. I used Softimage, Redshift, Mari and Nuke. Turntable: Some wires & states: UV´s
A tiny spare-time project with some strand and particle parts created mostly with ICE in Softimage. I rendered with Redshift and did some comp-work(glow!) in Fusion. Ivy setup: In sum: take the normals from the obstacle with some crossproducts and random values for the direction vector. In frequence, i add points to the position of
Rendering from nuke-UI is ridiculous slow? Here a tiny script to trigger more threads. Select a specific “Write”-node and fire the script. The scripts starts commandline render-instances with splitted frameranges. Windows Only! ns_cmdRenderer.py
ns_NurbsTo Wire compound is a solution to generate wire like structures (strands) from a nurbs object. ns_NurbsToWire.xsicompound (rendered with Arnold)
ns_Raygun shoots “rays” (strands) with controllable bounces from a given emitter geometry torwards a obstacle. Note: i recognized there is a issue if the environment-geo has no thickness and correct normals. ns_RayGun.2.0.xsicompound (Rendering done with Arnold) The Lizard-Scenefile for Softimage: RayGun_Lizard.scn (Rendering done with Redshift)