Author: e_noni

Downloads, Fusion, Houdini, Redshift

Houdini Snippet Vol.13 – Burning Paper


The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach

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Deadline, Houdini, Python, Scripting

Houdini Snippet Vol.10 – ns_Cache


THE WEDGE STUFF IS DEPRECEATED SINCE SIDEFX LAUNCHES PDG Today a snippet of a HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline03:10 – 04:48 Take/Wedge system Some specs:– Fast naming, organizing, copying for

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Freelancing, Portfolio

Playmobil – Explorers


Playmobil – Explorers 2018 @ Woodblock My Part: Lighting, Rendering, Scene-Assembling CREDITS Client – Playmobil, geobra Brandstätter Stiftung & Co. KG Project Management – Peter Ohegyi CG Supervision – Playmobil, Bart de Smet Animation Producer – Anja Schmidt Animation Studio – Woodblock Director – Regina Welker Producer – Christian Zehetmeier, Fabian Baldszun Screenplay – Simon

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Downloads, Fusion, Houdini, Redshift

Houdini Snippet Vol.9 – Mandelbulb


Mandelbulb fractal visualization and variances. Little Math and VEX exercise.Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts. Phase shifting: For a phase shift, just add a “phaseShift” variable for the vector components. 2 *

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Downloads, Houdini, Redshift

ns_Raygun


Did this for a while in Softimage with ICE, you can check it out here. In short: Rays are shooting and bouncing around. Rendered as curves with some smoothing/subdivision. Get .hiplc: 014_Raygun_RaygunSetup_Export_001__NS.zip

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Fusion, Houdini, Redshift, Softimage

Porsche – 917


The legendary Porsche 917 – one of my favourite cars. First 24h Le Mans winning Porsche in 1970. Responsable for all tasks. Modeling/Shading and Rigging in Softimage. UVs in UVLayout, Textures in Substance Painter. Renderscene/Grassscatter/Platform in Houdini. Rendering with Redshift. Small CC and Comp in Fusion. Exhaust-Fire test with the Pyro-Solver: Some renders from shots

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Downloads, Houdini, Redshift

Houdini Snippet Vol.8 – Dustdevil


Testing and messing around with some volumes, vectorfields and DOPs. Done in Houdini with Redshift. Overview. Main Setup: Using an animated curve. I used velocity from particles to fill the volumes. I created a main “Vortex Particle” sim and a wide area sim and mix them together before sourcing. I also split up the ground

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Fusion, Houdini, Redshift

Houdini Snippet Vol.6 – Stone


Some testing with photogrammetry, particle, lines and volumes. Done with Houdini, Redshift and Fusion. Overview. This is a older Setup. You dont have to instancing particles in Redshift anymore. For a couple of month they implemented their own particle primitive. Photogrammetry done with Agisoft, Canon6D, 2xRemote Flashes + Softbox and a Bluescreen. Displacement-map generation and remeshing

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