Protected: Houdini Pipeline
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» Startup, a custom Houdini environment starting tool « GITLAB Repository: https://gitlab.com/e_noni/ns_startup https://gitlab.com/e_noni/ns_startup_server (chat server beta) Note: this Tool is closely based on my way of working, naming stuff and organizing my files/apps. You need some knowledge of Python, to manage this to get ready for your own workflow. (Windows focused) Requirements: This python script
Get .hiplc: 003_droplet_rain_iter_04_setup_V002__NS.zip
The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach
Here are some kind of ideas for simplifying the texture handling from Substance Painter to Houdini. Therefor i use the gallery preset system and create a little prototype of script to add all baked maps from Substance Painter, with one click. This snippet is a bit low-end but i guess usefull for other automatism, as
Create a shelf tool – you can just drop a bunch of nodes to a shelf and voila… so the houdini docs. In some cases it works in some it doesn’t. I tried a small script. Python Code (Prototype):
THE HERE PRESENTATED WEDGE STUFF IS DEPRECEATED SINCE SIDEFX LAUNCHED PDG/TOPS Today a Snippet/HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version/ns_Pipe. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline03:10 – 04:48 Take/Wedge system Some specs:
Playmobil – Explorers 2018 @ Woodblock My Part: Lighting, Rendering, Scene-Assembling CREDITS Client – Playmobil, geobra Brandstätter Stiftung & Co. KGProject Management – Peter OhegyiCG Supervision – Playmobil, Bart de SmetAnimation Producer – Anja Schmidt Animation Studio – WoodblockDirector – Regina WelkerProducer – Christian Zehetmeier, Fabian Baldszun Screenplay – Simon X. RostStoryboard – Benjamin KniebeConcept
Mandelbulb fractal visualization and variances. Little Math and VEX exercise.Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts. Phase shifting: For a phase shift, just add a “phaseShift” variable for the vector components. 2 *