Author: e_noni

Deadline, Houdini, Pipeline, Python, Scripting, Tools

Houdini Startup


» Startup, a custom Houdini environment starting tool « GITLAB Repository: https://gitlab.com/e_noni/ns_startup https://gitlab.com/e_noni/ns_startup_server (chat server beta) Note: this Tool is closely based on my way of working, naming stuff and organizing my files/apps. You need some knowledge of Python, to manage this to get ready for your own workflow. (Windows focused) Requirements: This python script

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Downloads, Fusion, Houdini, Redshift

Burning Paper


The main goal of this test was to ignite a fuel-field(paper) from a temperature emitting object(candle). I managed this with embedded fields. So i did this little paper-burn scenario, with a desintegration effect on top. For the desintegration effect i created two levels of clusters, which are released from the transfered heat field. The approach

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Downloads, Houdini, Python, Redshift, Substance Painter

Texture Workflow


Here are some kind of ideas for simplifying the texture handling from Substance Painter to Houdini. Therefor i use the gallery preset system and create a little prototype of script to add all baked maps from Substance Painter, with one click. This snippet is a bit low-end but i guess usefull for other automatism, as

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Houdini, Python, Scripting

Selection to Shelf Tool


Create a shelf tool – you can just drop a bunch of nodes to a shelf and voila… so the houdini docs. In some cases it works in some it doesn’t. I tried a small script.  Python Code (Prototype):

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Deadline, Houdini, Python, Scripting

Make Some Cache


THE HERE PRESENTATED WEDGE STUFF IS DEPRECEATED SINCE SIDEFX LAUNCHED PDG/TOPS Today a Snippet/HDA im using every time. Handles all my caching stuff and working in conjunktion with ns_Version/ns_Pipe. Usage Demo with a simple particle setup: 00:00 – 03:10 Basics, caching on Deadline03:10 – 04:48 Take/Wedge system Some specs:

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Freelancing, Portfolio

Playmobil – Explorers


Playmobil – Explorers 2018 @ Woodblock My Part: Lighting, Rendering, Scene-Assembling CREDITS Client – Playmobil, geobra Brandstätter Stiftung & Co. KGProject Management – Peter OhegyiCG Supervision – Playmobil, Bart de SmetAnimation Producer – Anja Schmidt Animation Studio – WoodblockDirector – Regina WelkerProducer – Christian Zehetmeier, Fabian Baldszun Screenplay – Simon X. RostStoryboard – Benjamin KniebeConcept

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Downloads, Fusion, Houdini, Redshift

Mandelbulb


Mandelbulb fractal visualization and variances. Little Math and VEX exercise.Kudos to Junichiro Horikawa and his channel, check it out and VEX-it yourself. Setup: Here some testing to solve the equation just in camera space, to scale the pointcounts. Phase shifting: For a phase shift, just add a “phaseShift” variable for the vector components. 2 *

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