Author: e_noni

Downloads, Fusion, Houdini, Redshift

Houdini Snippet Vol.6 – Dedorm & Grow


This visual test has two “main” procedual effects, the sin-deformer and the growing pattern. Done with Houdini, Redshift and Fusion. Scene: Deforming & Growing Setup Overview: The deforming VOP-SOP: The growing Part: volume & top-layer The point-wrangle SOP, polylines are rendered as strands in Redshift (Strip) 9 million points defining the polyline positions. Placed with

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Freelancing, Portfolio

Playmobil – Reiterhof


Playmobil – Reiterhof 2017 @ Woodblock My Part: Lightning, Rendering & Scene-Assembling CREDITS Client – Playmobil, geobra Brandstätter Stiftung & Co. KG Project Management – Peter Ohegyi Marketing – Iris Herold CG Supervision – Playmobil, Bart de Smet Animation Studio – Woodblock Director – Regina Welker Producer – Christian Zehetmeier, Fabian Baldszun Animation Lead –

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Freelancing, Portfolio

The Ivory Game


Some nice stuff i was involved in @ Kaiserlicht. my part: Ivory/Tusk-Assets CREDITS CLIENT: Netflix Terra Mater Factual Studios CREATIVE DIRECTOR: Felix Geremus 3D ARTISTS: Alexander Siquans Felix Geremus Niclas Schlapmann Dirk Mauche COMPOSITING ARTISTS: Lasse Clausen Martin Hess GRAPHICS DESIGNERS: Martin Hess Alexander Saum Christian Heyde Anja von Harsdorf ORIGINAL SCORE: H. Scott Salinas

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Houdini, Redshift

Dynamic Tree


This setup creates a procedual dynamic system for a given tree-mesh with Houdini and Speedtree. The cool thing about SpeedTree, besides the generator itself, is that you can export any kind of step from the l-system with the relevant curves inclusive. Starting point: Setting some attributes/ids/groups also the wire-constrains, cache it and throw it into

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Fusion, Houdini, Redshift

Houdini Snippet Vol.5 – Fluffy Clouds


The goal was to achieve a simple cloud setup with Houdini & Redshift, just with fractals and without simulations. To avoid one single huge VDB grid, i decided to pre-cache volume instances and scatter them back on geo. Down belowe i summarise some steps for my simple fluffy cloud setup. 1.Started with one single piece

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Downloads, Python, Scripting, Softimage

ns_GatherTextures


A little Python/PyQT script that gather & copy Texture(s) from your Softimage/XSI scene to specific folder. some notes for ns_Gather Textures Version 0.1: -supports Sources in Materials, Sources in TextureMaps-Properties & Sources in Lightshader (Sources on Camerashaders, Volumeshaders, Environmentshader  & Rotoscopes will follow) -supports Texture Sequences with any kind of Padding -supports UDIM Sequences in .1001.

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